Online Multi + Offline Solo: Merging best of both worlds
Based in Annecy, our studio was mainly in charge of the online multiplayer experience, though the Montreal, Annecy and Singapore teams were really working hand in hand.

The final result of the experience and overall menu and visuals feedback are a joint exercise, a real teamwork, across continents and timezones.

What we've pushed for online features helped changed the minds of our offline solo campaign team, adding flexibility and more procedural ideas. Whereas the structure and linear approach of the Montreal team helped us bringing more consistency.

Truly my first official project as UI Artist, then Art Director and UX Specialist at Ubisoft.

HUD Elements

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